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body, html { position: absolute; margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; } canvas { position: absolute; width: 100%; height: 100%; background: #123; cursor: pointer; }
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"use strict"; // Adapted from http://beautifl.net/?id=1073 { class Noise { // http://mrl.nyu.edu/~perlin/noise/ constructor(setup) { this.p = new Uint8Array(512); this.octaves = setup.octaves || 1; this.init(); } init() { const p = new Uint8Array(256); for (let i = 0; i < 256; i++) p[i] = i; for (let i = 255; i > 0; i--) { const n = Math.floor((i + 1) * Math.random()); const q = p[i]; p[i] = p[n]; p[n] = q; } for (let i = 0; i < 512; i++) { this.p[i] = p[i & 255]; } } lerp(t, a, b) { return a + t * (b - a); } grad2d(i, x, y) { const v = (i & 1) === 0 ? x : y; return (i & 2) === 0 ? -v : v; } noise2d(x2d, y2d) { const X = Math.floor(x2d) & 255; const Y = Math.floor(y2d) & 255; const x = x2d - Math.floor(x2d); const y = y2d - Math.floor(y2d); const fx = (3 - 2 * x) * x * x; const fy = (3 - 2 * y) * y * y; const p0 = this.p[X] + Y; const p1 = this.p[X + 1] + Y; return this.lerp( fy, this.lerp( fx, this.grad2d(this.p[p0], x, y), this.grad2d(this.p[p1], x - 1, y) ), this.lerp( fx, this.grad2d(this.p[p0 + 1], x, y - 1), this.grad2d(this.p[p1 + 1], x - 1, y - 1) ) ); } noise(x, y) { let e = 1, k = 1, s = 0; for (let i = 0; i < this.octaves; ++i) { e *= 0.5; s += e * (1 + this.noise2d(k * x, k * y)) / 2; k *= 2; } return s; } } // init canvas const canvas = { init() { this.elem = document.createElement("canvas"); document.body.appendChild(this.elem); this.resize(); window.addEventListener("resize", () => this.resize(), false); return this.elem.getContext("2d"); }, resize() { this.width = this.elem.width = this.elem.offsetWidth; this.height = this.elem.height = this.elem.offsetHeight; } }; // init pen const ctx = canvas.init(); const perlin = new Noise({ octaves: 2 }); let timeStep = 0; // main loop const run = () => { requestAnimationFrame(run); ctx.drawImage(canvas.elem, 0, -1); ctx.fillStyle = "#fed"; ctx.strokeStyle = "#123"; ctx.beginPath(); ctx.moveTo(0, canvas.height); for (let x = 0; x < canvas.width; x++) { ctx.lineTo( x, -224 + canvas.height + 0.5 * (Math.floor(1024 * perlin.noise(x * 0.005, timeStep)) & (32 + 64 + 128 + 256)) ); } ctx.lineTo(canvas.width, canvas.height); ctx.closePath(); ctx.fill(); ctx.stroke(); timeStep += 0.01; }; run(); }
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