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body { display: flex; align-items: center; justify-content: center; width: 100vw; height: 100vh; overflow: hidden; background-color: #232323; color: #fff; font-family: 'Space Mono', monospace; }
JavaScript
const getRandom = (min, max) => { return Math.random() * (max - min) + min; }; const illoElem = document.querySelector('.illo'); const w = 160; const h = 160; const minWindowSize = Math.min(window.innerWidth, window.innerHeight); const zoom = Math.min(20, Math.floor(minWindowSize / w)); illoElem.setAttribute('width', w * zoom); illoElem.setAttribute('height', h * zoom); let illo = new Zdog.Illustration({ element: illoElem, dragRotate: true }); const TAU = Math.PI * 2; // easier to read constant // fill bubble new Zdog.RoundedRect({ addTo: illo, width: 120, height: 80, fill: true, stroke: 4, cornerRadius: 14, color: '#fe6e7b' }); new Zdog.Shape({ addTo: illo, path: [ { x: 20, y: 40 }, { x: 0, y: 60 }, { x: -20, y: 40 }], stroke: 4, fill: true, closed: false, color: '#fe6e7b' }); // shape heart var heartPath = (() => { let path = []; const radius = 1.3; for (let i = 0; i < 7; i += 0.1) { let point = { x: radius * 16 * Math.pow(Math.sin(i), 3) * radius, y: -radius * (13 * Math.cos(i) * radius - 5 * Math.cos(2 * i) - 2 * Math.cos(3 * i) - Math.cos(4 * i)) }; path.push(point); } return path; })(); new Zdog.Shape({ addTo: illo, path: heartPath, closed: false, stroke: 2, color: '#fff', fill: true, translate: { z: 10 } }); // star shape var starPath = (() => { let path = []; const starRadiusA = 25; const starRadiusB = 15; for (let i = 0; i < 10; i++) { let radius = i % 2 ? starRadiusA : starRadiusB; let angle = TAU * i / 10 + TAU / 4; let point = { x: Math.cos(angle) * radius, y: Math.sin(angle) * radius }; path.push(point); } return path; })(); new Zdog.Shape({ addTo: illo, path: starPath, translate: { z: -10 }, lineWidth: 2, color: '#fff', fill: true }); // render & animate const deg = Math.PI / 180; const moveLike = new TimelineMax(); moveLike.to({ my: 0 }, 5, { my: -20, onUpdate: function () { illo.translate.y = this.target.my; illo.updateRenderGraph(); }, ease: Back.easeInOut.config(1.7), repeat: -1, yoyo: true }); const rotateLike = new TimelineMax(); rotateLike.to({ ry: 0 }, 3, { ry: 360, onUpdate: function () { illo.rotate.y = this.target.ry * deg; illo.updateRenderGraph(); }, ease: Power1.easeInOut, repeat: -1, yoyo: true });
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</style> </head> <body>
<script>
</script>
</body> </html>
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