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RESTART
SCORE
00
SNAKE
by Fariat
css
@font-face { font-family: "game"; src: url("https://fonts.googleapis.com/css2?family=Poppins:wght@500;800&display=swap"); } * { padding: 0; margin: 0; box-sizing: border-box; } button:focus { outline: 0; } html, body { height: 100%; font-family: "Poppins", sans-serif; color: #6e7888; } body { background-color: #222738; display: flex; justify-content: center; align-items: center; color: #6e7888; } canvas { background-color: #181825; } .container { display: flex; width: 100%; height: 100%; flex-flow: column wrap; justify-content: center; align-items: center; } #ui { display: flex; align-items: center; font-size: 10px; flex-flow: column; margin-left: 10px; } h2 { font-weight: 200; transform: rotate(270deg); } #score { margin-top: 20px; font-size: 30px; font-weight: 800; } .noselect { user-select: none; } #replay { font-size: 10px; padding: 10px 20px; background: #6e7888; border: none; color: #222738; border-radius: 20px; font-weight: 800; transform: rotate(270deg); cursor: pointer; transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1); } #replay:hover { background: #a6aab5; background: #4cffd7; transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1); } #replay svg { margin-right: 8px; } @media (max-width: 480px) { #replay { margin-bottom: 20px; } #replay, h2 { transform: rotate(0deg); } #ui { flex-flow: row wrap; margin-bottom: 20px; } #score { margin-top: 0; margin-left: 20px; } .container { flex-flow: column wrap; } } #credit { width: 100%; bottom: 40px; display: inline-flex; align-items: center; justify-content: center; font-weight: 600; color: inherit; text-transform: uppercase; padding-left: 35px; } #credit span { font-size: 10px; margin-left: 20px; color: inherit; letter-spacing: 4px; } #credit h1 { font-size: 25px; } .wrapper { display: flex; flex-flow: row wrap; justify-content: center; align-items: center; margin-bottom: 20px; }
JavaScript
let replay = document.querySelector("#replay"); let score = document.querySelector("#score"); let canvas = document.createElement("canvas"); document.querySelector("#canvas").appendChild(canvas); let ctx = canvas ? canvas.getContext("2d") : null; function cnvRes(width = 400, height = 400) { ctx.canvas.width = width; ctx.canvas.height = height; } let pubVars = { snake: undefined, snakeLength: undefined, food: undefined, currentHue: undefined, segments: undefined, historyPath: [], gameOver: false, tails: [], update: undefined, maxScore: window.localStorage.getItem("maxScore") || undefined, effects: [] }; let helpers = { collision(isSelfCol, snakeHead) { if (isSelfCol) { if (snakeHead.x == pubVars.food.x && snakeHead.y == pubVars.food.y) { pubVars.food.respawnFood(); pubVars.tails.push(new Snake(pubVars.snakeLength - 1, "tail")); pubVars.snakeLength++; pubVars.snake.delay - 0.5; } } else { for (let i = 1; i < pubVars.historyPath.length; i++) { if ( snakeHead.x == pubVars.historyPath[i].x && snakeHead.y == pubVars.historyPath[i].y ) { pubVars.gameOver = true; } } } }, randHue() { return Math.floor(Math.random() * 360); }, randCor(newCors) { let randX = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.width) / pubVars.segments; let randY = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.height) / pubVars.segments; if (newCors) { randX = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.width) / pubVars.segments; randY = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.height) / pubVars.segments; return { randX, randY }; } else { return { randX, randY }; } }, positionLogger(limit, loc) { pubVars.historyPath.push(loc); if (pubVars.historyPath.length > limit) { pubVars.historyPath.shift(); } }, hsl2rgb(hue, saturation, lightness) { if (hue == undefined) { return [0, 0, 0]; } var chroma = (1 - Math.abs(2 * lightness - 1)) * saturation; var huePrime = hue / 60; var secondComponent = chroma * (1 - Math.abs((huePrime % 2) - 1)); huePrime = Math.floor(huePrime); var red; var green; var blue; if (huePrime === 0) { red = chroma; green = secondComponent; blue = 0; } else if (huePrime === 1) { red = secondComponent; green = chroma; blue = 0; } else if (huePrime === 2) { red = 0; green = chroma; blue = secondComponent; } else if (huePrime === 3) { red = 0; green = secondComponent; blue = chroma; } else if (huePrime === 4) { red = secondComponent; green = 0; blue = chroma; } else if (huePrime === 5) { red = chroma; green = 0; blue = secondComponent; } var lightnessAdjustment = lightness - chroma / 2; red += lightnessAdjustment; green += lightnessAdjustment; blue += lightnessAdjustment; return [ Math.round(red * 255), Math.round(green * 255), Math.round(blue * 255) ]; } }; let input = { left: false, down: false, right: true, up: false, listen() { addEventListener( "keydown", (e) => { switch (e.key) { case "ArrowLeft": if (!this.right) { this.left = true; this.down = false; this.right = false; this.up = false; } break; case "ArrowRight": if (!this.left) { this.left = false; this.down = false; this.right = true; this.up = false; } break; case "ArrowUp": if (!this.down) { this.left = false; this.down = false; this.right = false; this.up = true; } break; case "ArrowDown": if (!this.up) { this.left = false; this.down = true; this.right = false; this.up = false; } break; default: break; } }, false ); } }; class Snake { constructor(i, type) { this.x = type == "tail" ? pubVars.historyPath[i].x : 0; this.y = type == "tail" ? pubVars.historyPath[i].y : 0; this.type = type; this.index = i; this.delay = 10; this.localDelay = 10; this.size = ctx.canvas.width / pubVars.segments; this.color = "white"; } draw() { ctx.lineWidth = 1; ctx.fillStyle = this.color; ctx.strokeStyle = "#181825"; ctx.strokeRect(this.x, this.y, this.size, this.size); ctx.fillRect(this.x, this.y, this.size, this.size); } update() { this.draw(); if (this.localDelay < 0) { if (this.type == "tail") { this.x = pubVars.historyPath[this.index].x; this.y = pubVars.historyPath[this.index].y; } else { this.localDelay = this.delay; if (input.left) { this.x -= ctx.canvas.width / pubVars.segments; } if (input.right) { this.x += ctx.canvas.width / pubVars.segments; } if (input.up) { this.y -= ctx.canvas.width / pubVars.segments; } if (input.down) { this.y += ctx.canvas.width / pubVars.segments; } if (this.x + ctx.canvas.width / pubVars.segments > ctx.canvas.width) { this.x = 0; } if (this.y + ctx.canvas.height / pubVars.segments > ctx.canvas.width) { this.y = 0; } if (this.y < 0) { this.y = ctx.canvas.height - ctx.canvas.height / pubVars.segments; } if (this.x < 0) { this.x = ctx.canvas.width - ctx.canvas.width / pubVars.segments; } helpers.collision(true, { ...this }); helpers.collision(false, { ...this }); helpers.positionLogger(pubVars.snakeLength, { x: this.x, y: this.y }); } } else { this.localDelay--; } } } class Food extends Snake { constructor() { super(); this.x = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.width) / pubVars.segments; this.y = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.height) / pubVars.segments; this.color = pubVars.currentHue = `hsl(${helpers.randHue()}, 100%, 55%)`; } draw() { ctx.save(); ctx.shadowColor = this.color; ctx.shadowBlur = 50; ctx.fillStyle = this.color; ctx.fillRect(this.x, this.y, this.size, this.size); ctx.restore(); } respawnFood() { pubVars.effects.push( new Effect( pubVars.food.x, pubVars.food.y, pubVars.currentHue, pubVars.food.size, pubVars.effects.length - 1 ) ); this.color = pubVars.currentHue = `hsl(${helpers.randHue()}, 100%, 50%)`; this.x = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.width) / pubVars.segments; this.y = (Math.floor(Math.random() * pubVars.segments) * ctx.canvas.height) / pubVars.segments; for (let i = 0; i < pubVars.historyPath.length; i++) { if ( this.x == pubVars.historyPath[i].x && this.y == pubVars.historyPath[i].y ) { this.respawnFood(); } } } } class Effect { constructor(x, y, color, size, i) { this.x = x; this.y = y; this.color = color; this.size = size; this.ttl = 0; this.angle = 1; this.index = i; } draw() { let hsl = this.color .split("") .filter((l) => l.match(/[^hsl()$% ]/g)) .join("") .split(",") .map((n) => +n); let [r, g, b] = helpers.hsl2rgb(hsl[0], hsl[1] / 100, hsl[2] / 100); ctx.save(); ctx.translate(this.size / 2 + this.x, this.size / 2 + this.y); ctx.rotate((this.angle * Math.PI) / 180.0); ctx.lineWidth = 2; ctx.strokeStyle = `rgb(${r},${g},${b},${1 / this.ttl})`; ctx.strokeRect(-this.size / 2, -this.size / 2, this.size, this.size); ctx.restore(); } update() { this.draw(); if (this.size > 0) { this.y -= 1; this.ttl >= 40 ? pubVars.effects.splice(this.i + 1, 1) : (this.ttl += 0.5); this.angle += 7; } } } function scoreManager() { let currentScore = pubVars.snakeLength - 1; score.innerText = currentScore.toString(); } function setup() { // Intialization of the game. cnvRes(); input.listen(); pubVars.segments = 32; pubVars.snakeLength = 1; pubVars.snake = new Snake("head"); pubVars.food = new Food(); loop(); } function loop() { pubVars.update = setInterval(() => { if (!pubVars.gameOver) { ctx.clearRect(0, 0, canvas.width, canvas.height); pubVars.snake.update(); if (pubVars.tails.length) { for (let i = 0; i < pubVars.tails.length; i++) { pubVars.tails[i].update(); } } pubVars.food.draw(); scoreManager(); for (let i = 0; i < pubVars.effects.length; i++) { pubVars.effects[i].update(); } } else { ctx.clearRect(0, 0, canvas.width, canvas.height); gameOver(); } }, 1000 / 60); } setup(); replay.addEventListener("click", () => { reset(); }); function gameOver() { pubVars.maxScore ? null : (pubVars.maxScore = pubVars.snakeLength - 1); pubVars.snakeLength - 1 > pubVars.maxScore ? (pubVars.maxScore = pubVars.snakeLength - 1) : null; window.localStorage.setItem("maxScore", pubVars.maxScore); ctx.fillStyle = "#4cffd7"; ctx.textAlign = "center"; ctx.font = "bold 30px Poppins, sans-serif"; ctx.fillText("GAME OVER", ctx.canvas.width / 2, ctx.canvas.height / 2); ctx.font = "15px Poppins, sans-serif"; ctx.fillText( `SCORE ${pubVars.snakeLength - 1}`, ctx.canvas.width / 2, ctx.canvas.height / 2 + 60 ); ctx.fillText( `MAXSCORE ${pubVars.maxScore}`, ctx.canvas.width / 2, ctx.canvas.height / 2 + 80 ); } function reset() { clearInterval(pubVars.update); pubVars.snake = undefined; pubVars.snakeLength = undefined; pubVars.food = undefined; pubVars.currentHue = undefined; pubVars.segments = undefined; pubVars.historyPath = []; pubVars.gameOver = false; pubVars.tails = []; pubVars.update = undefined; input.left = false; input.down = false; input.right = true; input.up = false; setup(); }
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<!doctype html> <html> <head> <meta charset="utf-8"> <title>贪吃蛇小游戏-jq22.com</title> <script src="https://www.jq22.com/jquery/jquery-1.10.2.js"></script> <style>
</style> </head> <body>
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