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body { background-color: #000; margin: 0; overflow: hidden; } canvas { position: absolute; backface-visibility: hidden; -webkit-backface-visibility: hidden; -moz-backface-visibility: hidden; -ms-backface-visibility: hidden; } img { position: absolute; cursor: pointer; } #container { position: absolute; width: 768px; height: 485px; left: 0; right: 0; top: 0; bottom: 0; margin: auto; }
JavaScript
var Delaunay; (function() { "use strict"; var EPSILON = 1.0 / 1048576.0; function supertriangle(vertices) { var xmin = Number.POSITIVE_INFINITY, ymin = Number.POSITIVE_INFINITY, xmax = Number.NEGATIVE_INFINITY, ymax = Number.NEGATIVE_INFINITY, i, dx, dy, dmax, xmid, ymid; for(i = vertices.length; i--; ) { if(vertices[i][0] < xmin) xmin = vertices[i][0]; if(vertices[i][0] > xmax) xmax = vertices[i][0]; if(vertices[i][1] < ymin) ymin = vertices[i][1]; if(vertices[i][1] > ymax) ymax = vertices[i][1]; } dx = xmax - xmin; dy = ymax - ymin; dmax = Math.max(dx, dy); xmid = xmin + dx * 0.5; ymid = ymin + dy * 0.5; return [ [xmid - 20 * dmax, ymid - dmax], [xmid , ymid + 20 * dmax], [xmid + 20 * dmax, ymid - dmax] ]; } function circumcircle(vertices, i, j, k) { var x1 = vertices[i][0], y1 = vertices[i][1], x2 = vertices[j][0], y2 = vertices[j][1], x3 = vertices[k][0], y3 = vertices[k][1], fabsy1y2 = Math.abs(y1 - y2), fabsy2y3 = Math.abs(y2 - y3), xc, yc, m1, m2, mx1, mx2, my1, my2, dx, dy; /* Check for coincident points */ if(fabsy1y2 < EPSILON && fabsy2y3 < EPSILON) throw new Error("Eek! Coincident points!"); if(fabsy1y2 < EPSILON) { m2 = -((x3 - x2) / (y3 - y2)); mx2 = (x2 + x3) / 2.0; my2 = (y2 + y3) / 2.0; xc = (x2 + x1) / 2.0; yc = m2 * (xc - mx2) + my2; } else if(fabsy2y3 < EPSILON) { m1 = -((x2 - x1) / (y2 - y1)); mx1 = (x1 + x2) / 2.0; my1 = (y1 + y2) / 2.0; xc = (x3 + x2) / 2.0; yc = m1 * (xc - mx1) + my1; } else { m1 = -((x2 - x1) / (y2 - y1)); m2 = -((x3 - x2) / (y3 - y2)); mx1 = (x1 + x2) / 2.0; mx2 = (x2 + x3) / 2.0; my1 = (y1 + y2) / 2.0; my2 = (y2 + y3) / 2.0; xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2); yc = (fabsy1y2 > fabsy2y3) ? m1 * (xc - mx1) + my1 : m2 * (xc - mx2) + my2; } dx = x2 - xc; dy = y2 - yc; return {i: i, j: j, k: k, x: xc, y: yc, r: dx * dx + dy * dy}; } function dedup(edges) { var i, j, a, b, m, n; for(j = edges.length; j; ) { b = edges[--j]; a = edges[--j]; for(i = j; i; ) { n = edges[--i]; m = edges[--i]; if((a === m && b === n) || (a === n && b === m)) { edges.splice(j, 2); edges.splice(i, 2); break; } } } } Delaunay = { triangulate: function(vertices, key) { var n = vertices.length, i, j, indices, st, open, closed, edges, dx, dy, a, b, c; /* Bail if there aren't enough vertices to form any triangles. */ if(n < 3) return []; /* Slice out the actual vertices from the passed objects. (Duplicate the * array even if we don't, though, since we need to make a supertriangle * later on!) */ vertices = vertices.slice(0); if(key) for(i = n; i--; ) vertices[i] = vertices[i][key]; /* Make an array of indices into the vertex array, sorted by the * vertices' x-position. */ indices = new Array(n); for(i = n; i--; ) indices[i] = i; indices.sort(function(i, j) { return vertices[j][0] - vertices[i][0]; }); /* Next, find the vertices of the supertriangle (which contains all other * triangles), and append them onto the end of a (copy of) the vertex * array. */ st = supertriangle(vertices); vertices.push(st[0], st[1], st[2]); /* Initialize the open list (containing the supertriangle and nothing * else) and the closed list (which is empty since we havn't processed * any triangles yet). */ open = [circumcircle(vertices, n + 0, n + 1, n + 2)]; closed = []; edges = []; /* Incrementally add each vertex to the mesh. */ for(i = indices.length; i--; edges.length = 0) { c = indices[i]; /* For each open triangle, check to see if the current point is * inside it's circumcircle. If it is, remove the triangle and add * it's edges to an edge list. */ for(j = open.length; j--; ) { /* If this point is to the right of this triangle's circumcircle, * then this triangle should never get checked again. Remove it * from the open list, add it to the closed list, and skip. */ dx = vertices[c][0] - open[j].x; if(dx > 0.0 && dx * dx > open[j].r) { closed.push(open[j]); open.splice(j, 1); continue; } /* If we're outside the circumcircle, skip this triangle. */ dy = vertices[c][1] - open[j].y; if(dx * dx + dy * dy - open[j].r > EPSILON) continue; /* Remove the triangle and add it's edges to the edge list. */ edges.push( open[j].i, open[j].j, open[j].j, open[j].k, open[j].k, open[j].i ); open.splice(j, 1); } /* Remove any doubled edges. */ dedup(edges); /* Add a new triangle for each edge. */ for(j = edges.length; j; ) { b = edges[--j]; a = edges[--j]; open.push(circumcircle(vertices, a, b, c)); } } /* Copy any remaining open triangles to the closed list, and then * remove any triangles that share a vertex with the supertriangle, * building a list of triplets that represent triangles. */ for(i = open.length; i--; ) closed.push(open[i]); open.length = 0; for(i = closed.length; i--; ) if(closed[i].i < n && closed[i].j < n && closed[i].k < n) open.push(closed[i].i, closed[i].j, closed[i].k); /* Yay, we're done! */ return open; }, contains: function(tri, p) { /* Bounding box test first, for quick rejections. */ if((p[0] < tri[0][0] && p[0] < tri[1][0] && p[0] < tri[2][0]) || (p[0] > tri[0][0] && p[0] > tri[1][0] && p[0] > tri[2][0]) || (p[1] < tri[0][1] && p[1] < tri[1][1] && p[1] < tri[2][1]) || (p[1] > tri[0][1] && p[1] > tri[1][1] && p[1] > tri[2][1])) return null; var a = tri[1][0] - tri[0][0], b = tri[2][0] - tri[0][0], c = tri[1][1] - tri[0][1], d = tri[2][1] - tri[0][1], i = a * d - b * c; /* Degenerate tri. */ if(i === 0.0) return null; var u = (d * (p[0] - tri[0][0]) - b * (p[1] - tri[0][1])) / i, v = (a * (p[1] - tri[0][1]) - c * (p[0] - tri[0][0])) / i; /* If we're outside the tri, fail. */ if(u < 0.0 || v < 0.0 || (u + v) > 1.0) return null; return [u, v]; } }; if(typeof module !== "undefined") module.exports = Delaunay; })(); const TWO_PI = Math.PI * 2; var images = [], imageIndex = 0; var image, imageWidth = 768, imageHeight = 485; var vertices = [], indices = [], fragments = []; var container = document.getElementById('container'); var clickPosition = [imageWidth * 0.5, imageHeight * 0.5]; window.onload = function() { TweenMax.set(container, {perspective:500}); // images from reddit/r/wallpapers var urls = [ 'https://images.unsplash.com/photo-1607108003066-7728a0b79977?ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&ixlib=rb-1.2.1&auto=format&fit=crop&w=768&q=80', 'https://images.unsplash.com/photo-1622983472977-c6f47788c7be?ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&ixlib=rb-1.2.1&auto=format&fit=crop&w=768&q=80', 'https://images.unsplash.com/photo-1622050644890-f4a3f807c2c6?ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&ixlib=rb-1.2.1&auto=format&fit=crop&w=768&q=80', 'https://images.unsplash.com/photo-1622359278736-871a16f4590a?ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&ixlib=rb-1.2.1&auto=format&fit=crop&w=768&q=80' ], image, loaded = 0; // very quick and dirty hack to load and display the first image asap images[0] = image = new Image(); image.onload = function() { if (++loaded === 1) { imagesLoaded(); for (var i = 1; i < 4; i++) { images[i] = image = new Image(); image.src = urls[i]; } } }; image.src = urls[0]; }; function imagesLoaded() { placeImage(false); triangulate(); shatter(); } function placeImage(transitionIn) { image = images[imageIndex]; if (++imageIndex === images.length) imageIndex = 0; image.addEventListener('click', imageClickHandler); container.appendChild(image); if (transitionIn !== false) { TweenMax.fromTo(image, 0.75, {y:-1000}, {y:0, ease:Back.easeOut}); } } function imageClickHandler(event) { var box = image.getBoundingClientRect(), top = box.top, left = box.left; clickPosition[0] = event.clientX - left; clickPosition[1] = event.clientY - top; triangulate(); shatter(); } function triangulate() { var rings = [ {r:50, c:12}, {r:150, c:12}, {r:300, c:12}, {r:1200, c:12} // very large in case of corner clicks ], x, y, centerX = clickPosition[0], centerY = clickPosition[1]; vertices.push([centerX, centerY]); rings.forEach(function(ring) { var radius = ring.r, count = ring.c, variance = radius * 0.25; for (var i = 0; i < count; i++) { x = Math.cos((i / count) * TWO_PI) * radius + centerX + randomRange(-variance, variance); y = Math.sin((i / count) * TWO_PI) * radius + centerY + randomRange(-variance, variance); vertices.push([x, y]); } }); vertices.forEach(function(v) { v[0] = clamp(v[0], 0, imageWidth); v[1] = clamp(v[1], 0, imageHeight); }); indices = Delaunay.triangulate(vertices); } function shatter() { var p0, p1, p2, fragment; var tl0 = new TimelineMax({onComplete:shatterCompleteHandler}); for (var i = 0; i < indices.length; i += 3) { p0 = vertices[indices[i + 0]]; p1 = vertices[indices[i + 1]]; p2 = vertices[indices[i + 2]]; fragment = new Fragment(p0, p1, p2); var dx = fragment.centroid[0] - clickPosition[0], dy = fragment.centroid[1] - clickPosition[1], d = Math.sqrt(dx * dx + dy * dy), rx = 30 * sign(dy), ry = 90 * -sign(dx), delay = d * 0.003 * randomRange(0.9, 1.1); fragment.canvas.style.zIndex = Math.floor(d).toString(); var tl1 = new TimelineMax(); tl1.to(fragment.canvas, 1, { z:-500, rotationX:rx, rotationY:ry, ease:Cubic.easeIn }); tl1.to(fragment.canvas, 0.4,{alpha:0}, 0.6); tl0.insert(tl1, delay); fragments.push(fragment); container.appendChild(fragment.canvas); } container.removeChild(image); image.removeEventListener('click', imageClickHandler); } function shatterCompleteHandler() { // add pooling? fragments.forEach(function(f) { container.removeChild(f.canvas); }); fragments.length = 0; vertices.length = 0; indices.length = 0; placeImage(); } ////////////// // MATH UTILS ////////////// function randomRange(min, max) { return min + (max - min) * Math.random(); } function clamp(x, min, max) { return x < min ? min : (x > max ? max : x); } function sign(x) { return x < 0 ? -1 : 1; } ////////////// // FRAGMENT ////////////// Fragment = function(v0, v1, v2) { this.v0 = v0; this.v1 = v1; this.v2 = v2; this.computeBoundingBox(); this.computeCentroid(); this.createCanvas(); this.clip(); }; Fragment.prototype = { computeBoundingBox:function() { var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]), xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]), yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]), yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]); this.box ={ x:xMin, y:yMin, w:xMax - xMin, h:yMax - yMin }; }, computeCentroid:function() { var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3, y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3; this.centroid = [x, y]; }, createCanvas:function() { this.canvas = document.createElement('canvas'); this.canvas.width = this.box.w; this.canvas.height = this.box.h; this.canvas.style.width = this.box.w + 'px'; this.canvas.style.height = this.box.h + 'px'; this.canvas.style.left = this.box.x + 'px'; this.canvas.style.top = this.box.y + 'px'; this.ctx = this.canvas.getContext('2d'); }, clip:function() { this.ctx.translate(-this.box.x, -this.box.y); this.ctx.beginPath(); this.ctx.moveTo(this.v0[0], this.v0[1]); this.ctx.lineTo(this.v1[0], this.v1[1]); this.ctx.lineTo(this.v2[0], this.v2[1]); this.ctx.closePath(); this.ctx.clip(); this.ctx.drawImage(image, 0, 0); } };
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