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RESTART
SCORE
00
SNAKE
小键盘方向键控制
css
@font-face { font-family: "game"; src: url("https://fonts.googleapis.com/css2?family=Poppins:wght@500;800&display=swap"); } * { padding: 0; margin: 0; box-sizing: border-box; } button:focus { outline: 0; } html, body { height: 100%; font-family: "Poppins", sans-serif; color: #6e7888; } body { background-color: #222738; display: flex; justify-content: center; align-items: center; color: #6e7888; } canvas { background-color: #181825; } .container { display: flex; width: 100%; height: 100%; flex-flow: column wrap; justify-content: center; align-items: center; } #ui { display: flex; align-items: center; font-size: 10px; flex-flow: column; margin-left: 10px; } h2 { font-weight: 200; transform: rotate(270deg); } #score { margin-top: 20px; font-size: 30px; font-weight: 800; } .noselect { user-select: none; } #replay { font-size: 10px; padding: 10px 20px; background: #6e7888; border: none; color: #222738; border-radius: 20px; font-weight: 800; transform: rotate(270deg); cursor: pointer; transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1); } #replay:hover { background: #a6aab5; background: #4cffd7; transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1); } #replay svg { margin-right: 8px; } @media (max-width: 600px) { #replay { margin-bottom: 20px; } #replay, h2 { transform: rotate(0deg); } #ui { flex-flow: row wrap; margin-bottom: 20px; } #score { margin-top: 0; margin-left: 20px; } .container { flex-flow: column wrap; } } #author { width: 100%; bottom: 40px; display: inline-flex; align-items: center; justify-content: center; font-weight: 600; color: inherit; text-transform: uppercase; padding-left: 35px; } #author span { font-size: 10px; margin-left: 20px; color: inherit; letter-spacing: 4px; } #author h1 { font-size: 25px; } .wrapper { display: flex; flex-flow: row wrap; justify-content: center; align-items: center; margin-bottom: 20px; }
JavaScript
/** This is a snake game I made with Vanilla Javascript. Follow me on twitter @fariatondo **/ let dom_replay = document.querySelector("#replay"); let dom_score = document.querySelector("#score"); let dom_canvas = document.createElement("canvas"); document.querySelector("#canvas").appendChild(dom_canvas); let CTX = dom_canvas.getContext("2d"); const W = (dom_canvas.width = 400); const H = (dom_canvas.height = 400); let snake, food, currentHue, cells = 20, cellSize, isGameOver = false, tails = [], score = 00, maxScore = window.localStorage.getItem("maxScore") || undefined, particles = [], splashingParticleCount = 20, cellsCount, requestID; let helpers = { Vec: class { constructor(x, y) { this.x = x; this.y = y; } add(v) { this.x += v.x; this.y += v.y; return this; } mult(v) { if (v instanceof helpers.Vec) { this.x *= v.x; this.y *= v.y; return this; } else { this.x *= v; this.y *= v; return this; } } }, isCollision(v1, v2) { return v1.x == v2.x && v1.y == v2.y; }, garbageCollector() { for (let i = 0; i < particles.length; i++) { if (particles[i].size <= 0) { particles.splice(i, 1); } } }, drawGrid() { CTX.lineWidth = 1.1; CTX.strokeStyle = "#232332"; CTX.shadowBlur = 0; for (let i = 1; i < cells; i++) { let f = (W / cells) * i; CTX.beginPath(); CTX.moveTo(f, 0); CTX.lineTo(f, H); CTX.stroke(); CTX.beginPath(); CTX.moveTo(0, f); CTX.lineTo(W, f); CTX.stroke(); CTX.closePath(); } }, randHue() { return ~~(Math.random() * 360); }, hsl2rgb(hue, saturation, lightness) { if (hue == undefined) { return [0, 0, 0]; } var chroma = (1 - Math.abs(2 * lightness - 1)) * saturation; var huePrime = hue / 60; var secondComponent = chroma * (1 - Math.abs((huePrime % 2) - 1)); huePrime = ~~huePrime; var red; var green; var blue; if (huePrime === 0) { red = chroma; green = secondComponent; blue = 0; } else if (huePrime === 1) { red = secondComponent; green = chroma; blue = 0; } else if (huePrime === 2) { red = 0; green = chroma; blue = secondComponent; } else if (huePrime === 3) { red = 0; green = secondComponent; blue = chroma; } else if (huePrime === 4) { red = secondComponent; green = 0; blue = chroma; } else if (huePrime === 5) { red = chroma; green = 0; blue = secondComponent; } var lightnessAdjustment = lightness - chroma / 2; red += lightnessAdjustment; green += lightnessAdjustment; blue += lightnessAdjustment; return [ Math.round(red * 255), Math.round(green * 255), Math.round(blue * 255) ]; }, lerp(start, end, t) { return start * (1 - t) + end * t; } }; let KEY = { ArrowUp: false, ArrowRight: false, ArrowDown: false, ArrowLeft: false, resetState() { this.ArrowUp = false; this.ArrowRight = false; this.ArrowDown = false; this.ArrowLeft = false; }, listen() { addEventListener( "keydown", (e) => { if (e.key === "ArrowUp" && this.ArrowDown) return; if (e.key === "ArrowDown" && this.ArrowUp) return; if (e.key === "ArrowLeft" && this.ArrowRight) return; if (e.key === "ArrowRight" && this.ArrowLeft) return; this[e.key] = true; Object.keys(this) .filter((f) => f !== e.key && f !== "listen" && f !== "resetState") .forEach((k) => { this[k] = false; }); }, false ); } }; class Snake { constructor(i, type) { this.pos = new helpers.Vec(W / 2, H / 2); this.dir = new helpers.Vec(0, 0); this.type = type; this.index = i; this.delay = 5; this.size = W / cells; this.color = "white"; this.history = []; this.total = 1; } draw() { let { x, y } = this.pos; CTX.fillStyle = this.color; CTX.shadowBlur = 20; CTX.shadowColor = "rgba(255,255,255,.3 )"; CTX.fillRect(x, y, this.size, this.size); CTX.shadowBlur = 0; if (this.total >= 2) { for (let i = 0; i < this.history.length - 1; i++) { let { x, y } = this.history[i]; CTX.lineWidth = 1; CTX.fillStyle = "rgba(225,225,225,1)"; CTX.fillRect(x, y, this.size, this.size); } } } walls() { let { x, y } = this.pos; if (x + cellSize > W) { this.pos.x = 0; } if (y + cellSize > W) { this.pos.y = 0; } if (y < 0) { this.pos.y = H - cellSize; } if (x < 0) { this.pos.x = W - cellSize; } } controlls() { let dir = this.size; if (KEY.ArrowUp) { this.dir = new helpers.Vec(0, -dir); } if (KEY.ArrowDown) { this.dir = new helpers.Vec(0, dir); } if (KEY.ArrowLeft) { this.dir = new helpers.Vec(-dir, 0); } if (KEY.ArrowRight) { this.dir = new helpers.Vec(dir, 0); } } selfCollision() { for (let i = 0; i < this.history.length; i++) { let p = this.history[i]; if (helpers.isCollision(this.pos, p)) { isGameOver = true; } } } update() { this.walls(); this.draw(); this.controlls(); if (!this.delay--) { if (helpers.isCollision(this.pos, food.pos)) { incrementScore(); particleSplash(); food.spawn(); this.total++; } this.history[this.total - 1] = new helpers.Vec(this.pos.x, this.pos.y); for (let i = 0; i < this.total - 1; i++) { this.history[i] = this.history[i + 1]; } this.pos.add(this.dir); this.delay = 5; this.total > 3 ? this.selfCollision() : null; } } } class Food { constructor() { this.pos = new helpers.Vec( ~~(Math.random() * cells) * cellSize, ~~(Math.random() * cells) * cellSize ); this.color = currentHue = `hsl(${~~(Math.random() * 360)},100%,50%)`; this.size = cellSize; } draw() { let { x, y } = this.pos; CTX.globalCompositeOperation = "lighter"; CTX.shadowBlur = 20; CTX.shadowColor = this.color; CTX.fillStyle = this.color; CTX.fillRect(x, y, this.size, this.size); CTX.globalCompositeOperation = "source-over"; CTX.shadowBlur = 0; } spawn() { let randX = ~~(Math.random() * cells) * this.size; let randY = ~~(Math.random() * cells) * this.size; for (let path of snake.history) { if (helpers.isCollision(new helpers.Vec(randX, randY), path)) { return this.spawn(); } } this.color = currentHue = `hsl(${helpers.randHue()}, 100%, 50%)`; this.pos = new helpers.Vec(randX, randY); } } class Particle { constructor(pos, color, size, vel) { this.pos = pos; this.color = color; this.size = Math.abs(size / 2); this.ttl = 0; this.gravity = -0.2; this.vel = vel; } draw() { let { x, y } = this.pos; let hsl = this.color .split("") .filter((l) => l.match(/[^hsl()$% ]/g)) .join("") .split(",") .map((n) => +n); let [r, g, b] = helpers.hsl2rgb(hsl[0], hsl[1] / 100, hsl[2] / 100); CTX.shadowColor = `rgb(${r},${g},${b},${1})`; CTX.shadowBlur = 0; CTX.globalCompositeOperation = "lighter"; CTX.fillStyle = `rgb(${r},${g},${b},${1})`; CTX.fillRect(x, y, this.size, this.size); CTX.globalCompositeOperation = "source-over"; } update() { this.draw(); this.size -= 0.3; this.ttl += 1; this.pos.add(this.vel); this.vel.y -= this.gravity; } } function incrementScore() { score++; dom_score.innerText = score.toString().padStart(2, "0"); } function particleSplash() { for (let i = 0; i < splashingParticleCount; i++) { let vel = new helpers.Vec(Math.random() * 6 - 3, Math.random() * 6 - 3); let position = new helpers.Vec(food.pos.x, food.pos.y); particles.push(new Particle(position, currentHue, food.size, vel)); } } function clear() { CTX.clearRect(0, 0, W, H); } function initialize() { CTX.imageSmoothingEnabled = false; KEY.listen(); cellsCount = cells * cells; cellSize = W / cells; snake = new Snake(); food = new Food(); dom_replay.addEventListener("click", reset, false); loop(); } function loop() { clear(); if (!isGameOver) { requestID = setTimeout(loop, 1000 / 60); helpers.drawGrid(); snake.update(); food.draw(); for (let p of particles) { p.update(); } helpers.garbageCollector(); } else { clear(); gameOver(); } } function gameOver() { maxScore ? null : (maxScore = score); score > maxScore ? (maxScore = score) : null; window.localStorage.setItem("maxScore", maxScore); CTX.fillStyle = "#4cffd7"; CTX.textAlign = "center"; CTX.font = "bold 30px Poppins, sans-serif"; CTX.fillText("GAME OVER", W / 2, H / 2); CTX.font = "15px Poppins, sans-serif"; CTX.fillText(`SCORE ${score}`, W / 2, H / 2 + 60); CTX.fillText(`MAXSCORE ${maxScore}`, W / 2, H / 2 + 80); } function reset() { dom_score.innerText = "00"; score = "00"; snake = new Snake(); food.spawn(); KEY.resetState(); isGameOver = false; clearTimeout(requestID); loop(); } initialize();
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